![]() In 2000, it was re-released for the Game Boy Color, and in 2003, the game was re-released for the Game Boy Advance. The game was released for the Super Nintendo in 1994, 11 years after the previous Donkey Kong game, Donkey Kong 3. ![]() It was developed by Rare Ltd., a British video game developer, and published by Nintendo. If it did work, then, since they're MIDIs, you'd be able to manually create pan effects, and make them stereo, basically, and they'd potentially be high quality.īut AFAIK, there's no way of getting the DKC GBA music in MIDI format from the ROMs.Donkey Kong Country is a video game starring Donkey Kong. So, what disappointed me? Only CERTAIN games work. Then compare it to what it sounds like with GBAMusRiper: If you've heard of GBAMusRiper, you'll know what I'm talking about, if not, it's hard to explain, but basically, it rips high quality samples from GBA games, makes a soundfont, rips MIDIs from the game, and then with BASSMIDI and the MIDI foobar plugin, allows you to hear GBA Music in really high quality.įor example, listen to Riverside Park from a GSF rip: Note: If this conversation continues/becomes substantial, I'll split it off to create a new topic. Qyzbud wrote:If it hasn't already be done, it would be an excellent project to create high quality soundfonts/sample collections for each of the DKC games - this may even allow particularly clever hackers/sequencers to bring studio quality sound to the original soundtracks! The games' samples are already of reasonable quality, but they could certainly be improved upon. "Stamped Out!" DKU 'feature' (more info about this leak, and other DKC GBA tidbits, etc.) Gives me a little false hope that we'll someday get to hear studio masters like these for other music from the DKC trilogy. Grab them, or just have a listen on this DKU page. These remixes/remasters/re-whatever-you-wanna-call-thems sound amazing! It's a shame it's only those three tracks, but I have to say they're three of my favourites from the (in my opinion) rather hit-and-miss DKC3 GBA soundtrack. The tracks are Arich's Ambush, Ripcurl Reef and Squeals On Wheels. ![]() These were apparently produced back in 2005 for use in an E3 promo video that never came to be, and they may have been lost forever if not for Rare co-founder Tim Stamper a former Rare employee kindly 'leaking' the tracks to us grateful fans under the pseudonym "StAmP0Rz". This is also the longest tune in Brawl.Ī treat for lovers of the DKC3 GBA soundtrack.Ī few days ago, a member of the DKU community posted a link to three high quality, studio-mastered DKC3 GBA tracks created by David Wise himself. If you include both parts, the total loop is 3:49. Ricco Harbour's normal length is about 1:53, but then it starts playing with the "Yoshi Drums", then it plays without the drums. It's a similar thing with the Super Mario Sunshine tunes in Super Smash Bros Brawl. So, technically both the melody loop and non-melody loop counts as one loop - it was also done with the Tree Top Rock tune. The reason for its length is because for some reason they made it so that it plays through once, then the second time it plays without the main melody track. The 2nd longest tune in the entire DKC series including remakes, is the GBC version of "Northern Hemispheres" (which is actually a remix of "Ice Cave Chant"). The GBA version of Rockface Rumble is not only the longest tune in the game, but the longest tune in the entire DKC series, and that is all ports and remakes. Intro Tune 1 - 0:40 (Intro Tune 2's just a shorter version) Here's a list of all the tunes in DKC3 GBA not including "Win" or "Lose" themes, with their lengths and the SNES lengths for comparison. I can say the longest track in the game, of all the stage BGMs, is Rockface Rumble. So, what do you think of DKC3's GBA soundtrack? Three high quality, studio-mastered tracks (created by David Wise himself for E3 2005) - see this post (Your time, effort, generosity and attention to audio quality is very much appreciated!) If you haven't heard these new tracks, check out the download below.ĭownload DKC3 GBA Soundtrack (33 MP3s 128kbit, ZIP archive - 72.7 MB) ← download fixed! (August 2012)Īn Enormous thank you to Cody for recording and providing these tracks for download. There have been numerous mentions of DKC3 GBA's soundtrack on these boards already, but now we have a topic dedicated to it, so please share your thoughts here - be they positive or otherwise. Rare could have just sent watered-down copies of the SNES version's tracks our way, but instead, we lucky fans have been treated to dozens of fresh and unique pieces of music, many of which are very atmospheric and emotive not an easy thing to achieve with the GBA's sound hardware. One of the most substantial changes made to the GBA port of Donkey Kong Country 3 was the entirely new soundtrack composed by David Wise.
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